/// <summary>
/// To get key events, remember that you must call before to Keyboard.Focus(this). Usually you call to this method on MouseDown.
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void UserControl_KeyDown(object sender, KeyEventArgs e)
{
if (e.Key == Key.Up)
{
spot.AngleXInDegrees += 10;
}
if (e.Key == Key.Down)
{
spot.AngleYInDegrees += 10;
}
spot.Update();
}