Spawner.Start C# (CSharp) Method

Start() public method

public Start ( ) : void
return void
    void Start()
    {
        GetComponent<SpriteRenderer>().enabled = false;
        GameObject enemy = Instantiate(Resources.Load("Enemies/"+ EnemyPrefab) as GameObject);
        enemy.transform.position = transform.position;
        enemy.transform.rotation = transform.rotation;
    }

Usage Example

Example #1
0
    public override void OnResponse(NetState sender, RelayInfo info)
    {
        var buttonID = info.ButtonID - 1;
        var type     = buttonID % TypeCount;
        var index    = buttonID / TypeCount;

        switch (type)
        {
        case -1:
        {
            return;
        }

        case 1:
        {
            _page = 0;
            if (index < 4)
            {
                _search.Type = (SpawnSearchType)index;
                var isNumeric = int.TryParse(_search.SearchPattern, out _);
                if (index == 1 && !isNumeric || index != 1 && isNumeric)
                {
                    _search.SearchPattern = "";
                }
            }
            else if (index == 4)
            {
                var entry = info.GetTextEntry(0xFFFF);

                if (entry?.Text?.Length > 0)
                {
                    _search.SearchPattern = entry.Text;
                }
            }
            else if (index == 5 && _copy != null && _spawners?.Length > 0)
            {
                foreach (var spawner in _spawners)
                {
                    CopyProperty(_copy, spawner);
                }
            }
            else if (index == 6 && _copy != null && _spawners?.Length > 0)
            {
                foreach (var spawner in _spawners)
                {
                    CopyEntry(_copy, spawner);
                }
            }
            else if (index == 7 && _copy != null)
            {
                var newSpawner = new Spawner();

                FullCopy(_copy, newSpawner);
                newSpawner.Map      = _mobile.Map;
                newSpawner.Location = _mobile.Location;
                newSpawner.Stop();
                newSpawner.Start();
                newSpawner.Respawn();
            }

            break;
        }

        //copy
        case 2:
        {
            if (index < _spawners.Length)
            {
                _copy = _spawners[index];
            }

            break;
        }

        //paste props
        case 3:
        {
            if (index < _spawners.Length && _copy != null)
            {
                CopyProperty(_copy, _spawners[index]);
            }

            break;
        }

        //paste entry
        case 4:
        {
            if (index < _spawners.Length && _copy != null)
            {
                CopyEntry(_copy, _spawners[index]);
            }

            break;
        }

        //save
        case 8:
        {
            if (index < _spawners.Length)
            {
                var spawner = _spawners[index];

                var indexEntry = index >= _lineCount ? (index - _lineCount * _page) * EntryCount : index * EntryCount;

                var name = info.GetTextEntry(indexEntry);
                if (name?.Text.Length > 0)
                {
                    spawner.Name = name.Text;
                }

                if (int.TryParse(info.GetTextEntry(indexEntry + 1)?.Text, out var walkRange))
                {
                    spawner.WalkingRange = walkRange;
                }

                if (int.TryParse(info.GetTextEntry(indexEntry + 2)?.Text, out var homeHange))
                {
                    spawner.HomeRange = homeHange;
                }

                if (TimeSpan.TryParse(info.GetTextEntry(indexEntry + 3)?.Text, out var minDelay))
                {
                    spawner.MinDelay = minDelay;
                }

                if (TimeSpan.TryParse(info.GetTextEntry(indexEntry + 4)?.Text, out var maxDelay))
                {
                    spawner.MaxDelay = maxDelay;
                }
            }

            break;
        }

        //go
        case 5:
        {
            if (index < _spawners.Length)
            {
                var spawner = _spawners[index];
                _mobile.Map      = spawner.Map;
                _mobile.Location = spawner.Location;
            }
            Refresh(false);
            return;
        }

        //open entry
        case 6:
        case 7:
        {
            if (index < _spawners.Length)
            {
                var spawner = _spawners[index];
                Refresh();

                if (type == 7)
                {
                    _mobile.SendGump(new SpawnerGump(spawner));
                }
                else
                {
                    _mobile.SendGump(new PropertiesGump(_mobile, spawner));
                }

                return;
            }

            break;
        }

        //delete
        case 9:
        {
            if (index < _spawners.Length)
            {
                _spawners[index].Delete();
            }

            break;
        }

        case 10:
        {
            _page++;
            break;
        }

        case 11:
        {
            if (_page > 0)
            {
                _page--;
            }

            break;
        }
        }

        Refresh();
    }
Spawner