Slicer.LateUpdate C# (CSharp) Method

LateUpdate() public method

public LateUpdate ( ) : void
return void
    void LateUpdate()
    {
        while(pendingSlices.Count > 0)
        {
            PendingSlice pendingSlice = pendingSlices.Dequeue();

            var targetGameObject = (pendingSlice.target as MonoBehaviour).gameObject;

            if(suppressUntilContactCeases.Contains(targetGameObject) == false) {
                GameObject[] result = pendingSlice.target.Slice(pendingSlice.point, normalInWorldSpace);

                if(result.Length > 1)
                {
                    suppressUntilContactCeases.AddRange(result);
                }
            }
        }
    }