void OnDrawGizmosSelected()
{
if (HasSelection ())
{
Gizmos.DrawLine (transform.position + Mesh.vertices [Mesh.triangles [m_SelectedTriangle]], transform.position + Mesh.vertices [Mesh.triangles [m_SelectedTriangle + 1]]);
Gizmos.DrawLine (transform.position + Mesh.vertices [Mesh.triangles [m_SelectedTriangle]], transform.position + Mesh.vertices [Mesh.triangles [m_SelectedTriangle + 2]]);
Gizmos.DrawLine (transform.position + Mesh.vertices [Mesh.triangles [m_SelectedTriangle + 1]], transform.position + Mesh.vertices [Mesh.triangles [m_SelectedTriangle + 2]]);
}
}