void OnGUI()
{
GameObject thisObject = Selection.activeObject as GameObject;
if (thisObject == null)
{
return;
}
MeshFilter mf = thisObject.GetComponent(typeof(MeshFilter)) as MeshFilter;
if (mf == null)
{return;}
Mesh mesh = mf.sharedMesh;
if (mesh == null)
{return;}
Vector3 size = mesh.bounds.size;
Vector3 scale = thisObject.transform.localScale;
GUILayout.Label("Size\nX: " + size.x*scale.x + " Y: " + size.y*scale.y + " Z: " + size.z*scale.z);
}