SeePlayer.OnTriggerExit C# (CSharp) Method

OnTriggerExit() public method

public OnTriggerExit ( Collider other ) : void
other Collider
return void
    void OnTriggerExit(Collider other)
    {
        if(other.gameObject == player)
            {
                playerInSight = false;
                transform.rotation = startRot;
            }

            if(other.gameObject == sister)
            {
                sisterInSight = false;
                transform.rotation = startRot;
            }
    }