ScrollingScript.Update C# (CSharp) Method

Update() public method

public Update ( ) : void
return void
	void Update()
	{
//		transform.position = new Vector3(transform.position.x, Camera.main.transform.);
		// Movement
		Vector3 movement = new Vector3(
			speed.x * direction.x,
			speed.y * direction.y,
			0);
		
		movement *= Time.deltaTime;
		transform.Translate(movement);
		transform.position = new Vector3(
			transform.position.x, 
			Camera.main.transform.position.y-cameraInitPosition.y, 
			transform.position.z);
		
		// Move the camera
		if (isLinkedToCamera)
		{
			// Camera.main.transform.Translate(movement);
		}
		
		// 4 - Loop
		if (isLooping)
		{
			// Get the first object.
			// The list is ordered from left (x position) to right.
			Transform firstChild = backgroundPart.FirstOrDefault();
			
			if (firstChild != null)
			{
				// Check if the child is already (partly) before the camera.
				// We test the position first because the IsVisibleFrom
				// method is a bit heavier to execute.
				if (firstChild.position.x < Camera.main.transform.position.x)
				{
					// If the child is already on the left of the camera,
					// we test if it's completely outside and needs to be
					// recycled.
					if (firstChild.renderer.IsVisibleFrom(Camera.main) == false)
					{
						// Get the last child position.
						Transform lastChild = backgroundPart.LastOrDefault();
						Vector3 lastPosition = lastChild.transform.position;
						Vector3 lastSize = (lastChild.renderer.bounds.max - lastChild.renderer.bounds.min);
						
						// Set the position of the recyled one to be AFTER
						// the last child.
						// Note: Only work for horizontal scrolling currently.
						firstChild.position = new Vector3(lastPosition.x + lastSize.x, firstChild.position.y, firstChild.position.z);
						
						// Set the recycled child to the last position
						// of the backgroundPart list.
						backgroundPart.Remove(firstChild);
						backgroundPart.Add(firstChild);
					}
				}
			}
		}
	}
}
ScrollingScript