static void CreateWizard()
{
savedPath = EditorPrefs.GetString ("glTFPath", "/");
savedFile = EditorPrefs.GetString ("glTFFile", "test.gltf");
Debug.Log ("remembered "+savedPath+" "+savedFile);
path = savedPath + "/"+ savedFile;
ScriptableWizard.DisplayWizard("Export Selected Stuff to glTF", typeof(SceneToGlTFWiz), "Export");
}