public override void Update(GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen)
{
base.Update(gameTime, otherScreenHasFocus, coveredByOtherScreen);
foreach (var b in _blocks)
{
b.Update(this._fixedMouseJoint);
}
_silhouette.Update();
if (IsGameEnd)
{
ScreenOfFinalBuilding();
}
restartButton.Update(gameTime, otherScreenHasFocus, coveredByOtherScreen);
}