QuestGUI.DisplayQuestSelectorBox C# (CSharp) Method

DisplayQuestSelectorBox() public method

Displays the quest box.
public DisplayQuestSelectorBox ( ) : void
return void
	public void DisplayQuestSelectorBox() {

		GUILayout.BeginArea(selectorBox, Styles.roundDarkBox); {
			// display header
			GUILayout.Label(string.Format(
				"Quests\t\t\t\t[{0}/20]QP",GameManager.use.currentPlayer.questPoints
				), Styles.largeTextLight);
			Styles.DrawLine(
				GUIStyles.LineDirection.Horizontal,
				GUIStyles.LineColor.Highlighted
			);
			
			m_questSelectionScrollPosition = GUILayout.BeginScrollView(
				m_questSelectionScrollPosition, false, true
			); {
				//Merge completed and unlocked Quest
				Quest[] quests = QuestManager.Instance.GetViewableQuests();
				
				for (int i=0; i<quests.Length; ++i) {
					GUILayout.BeginHorizontal(); {
						// completion icon
						GUILayout.Box(
							quests[i].IsComplete?completeIcon:incompleteIcon,
							Styles.empty4,
							GUILayout.Width(m_completionIconSize), GUILayout.Height(m_completionIconSize)
						);

						// selector button
						if (GUILayout.Button(
							quests[i].Name,
							m_currentlySelectedQuestIndex==i?Styles.smallButtonFocused:Styles.smallButton)
						) {
							m_currentlySelectedQuestIndex = i;
							//when new Quest selected, quest details activated and the details index being flushed
							isDetailsflyoutVisible = true;
							m_currentlySelectedObjectiveIndex = 0;
						}
							
					} GUILayout.EndHorizontal();
				}
			} GUILayout.EndScrollView();
			isDetailsflyoutVisible = GUILayout.Toggle(
				isDetailsflyoutVisible, string.Format(
					"{0} Quest Details", isDetailsflyoutVisible?"Hide":"Show"
				),
				Styles.smallButton
			);
			
			isInvokeGameDock = GUILayout.Toggle(
				isInvokeGameDock, string.Format(
					"{0} Game Dock", isInvokeGameDock?"Hide":"Show"
				),
				Styles.smallButton
			);
			if(isInvokeGameDock){
				Messenger.Broadcast(GameDockGUI.kOnGameDock);
				this.visible = false;
				isDetailsflyoutVisible = false;
				isInvokeGameDock = false;
			}
			
		} GUILayout.EndArea();
	}