private void Pulsate()
{
Debug.Log("PULSATE!!! " + (secondsPerBeat * (float)beatScale));
var scaleUp = new Tween(transform, secondsPerBeat * (float)beatScale, new TweenConfig().scale(defaultScale * scaleTo));
var scaleDown = new Tween(transform, secondsPerBeat * (float)beatScale, new TweenConfig().scale(defaultScale));
var scaleChain = new TweenChain().append(scaleUp).append(scaleDown);
scaleChain.play();
}