void Start()
{
if (GameObject.Find("SceneController"))
{
playerCount = GameObject.Find("SceneController").GetComponent<SceneController>().playerCount;
}
else
{
playerCount = GameObject.FindGameObjectsWithTag("Player").Length;
}
targets = new Transform[playerCount];
targetHealth = new Health[playerCount];
for (int i = 1; i <= playerCount; i++)
{
targets[i - 1] = GameObject.Find("Player" + i).transform;
targetHealth[i - 1] = targets[i - 1].GetComponent<Health>();
}
}