PlayerSound.PlayFootStep C# (CSharp) Method

PlayFootStep() public method

public PlayFootStep ( ) : void
return void
    public void PlayFootStep()
    {
        int random = Random.Range(0, 1);

        float pitch = Random.Range(minFootstepPitch, maxFootstepPitch);

        PlayerAudio.pitch = pitch;

        if (random == 0)
        {
            PlayerAudio.PlayOneShot(Footsteps1, Random.Range(minFootstepVolume, maxFootstepVolume));
        }
        else
            PlayerAudio.PlayOneShot(Footsteps2, Random.Range(minFootstepVolume, maxFootstepVolume));
    }