public void PlayFootStep()
{
int random = Random.Range(0, 1);
float pitch = Random.Range(minFootstepPitch, maxFootstepPitch);
PlayerAudio.pitch = pitch;
if (random == 0)
{
PlayerAudio.PlayOneShot(Footsteps1, Random.Range(minFootstepVolume, maxFootstepVolume));
}
else
PlayerAudio.PlayOneShot(Footsteps2, Random.Range(minFootstepVolume, maxFootstepVolume));
}