void OnDataRecieved(string data)
{
if (player.kills <= lastKills && player.deaths <= lastDeaths)
return;
int killsSinceLast = player.kills - lastKills;
int deathsSinceLast = player.deaths - lastDeaths;
int kills = DataTranslator.DataToKills(data);
int deaths = DataTranslator.DataToDeaths(data);
int newKills = killsSinceLast + kills;
int newDeaths = deathsSinceLast + deaths;
string newData = DataTranslator.ValuesToData(newKills, newDeaths);
Debug.Log("Syncing: " + newData);
lastKills = player.kills;
lastDeaths = player.deaths;
UserAccountManager.instance.SendData(newData);
}