public PlayerSave(GameObject go, string pathPlayer, bool isServer)
{
this.namePlayer = go.GetComponent<Social_HUD>().PlayerName;
this.path = pathPlayer + namePlayer;
this.player = go;
if (File.Exists(this.path))
{
string[] save = File.ReadAllLines(this.path);
string[] properties = save[0].Split('|');
this.x = float.Parse(properties[0]);
this.y = float.Parse(properties[1]);
this.life = float.Parse(properties[2]);
this.hunger = float.Parse(properties[3]);
this.thirst = float.Parse(properties[4]);
this.speed = float.Parse(properties[5]);
this.cdSpeed = float.Parse(properties[6]);
this.jump = float.Parse(properties[7]);
this.cdJump = float.Parse(properties[8]);
this.regen = float.Parse(properties[9]);
this.cdRegen = float.Parse(properties[10]);
this.poison = float.Parse(properties[11]);
this.cdPoison = float.Parse(properties[12]);
this.tutoProgress = int.Parse(properties[13]);
this.inventory = save[1];
string[] social = save[2].Split('|');
this.isOp = bool.Parse(social[0]) || isServer;
this.team = (Team)uint.Parse(social[1]);
}
else
{
Vector3 newPos = new Vector3(Random.Range(-10f, 10f), 7, Random.Range(-10f, 10f));
while (!Graph.isValidPosition(newPos))
newPos = new Vector3(Random.Range(-10f, 10f), 7, Random.Range(-10f, 10f));
this.x = newPos.x;
this.y = newPos.z;
this.life = 100;
this.hunger = 100;
this.thirst = 100;
this.speed = 0;
this.cdSpeed = 0;
this.jump = 0;
this.cdJump = 0;
this.regen = 0;
this.cdRegen = 0;
this.poison = 0;
this.cdPoison = 0;
this.tutoProgress = 0;
this.inventory = "";
this.isOp = isServer;
// Choisir une equipe
if (GameObject.Find("Map").GetComponent<Save>().IsCoop)
this.team = Team.Blue;
else
{
int blue = 0;
int red = 0;
foreach (GameObject p in GameObject.FindGameObjectsWithTag("Player"))
{
if (p.GetComponent<Social_HUD>().Team == Team.Blue)
blue++;
else if (p.GetComponent<Social_HUD>().Team == Team.Red)
red++;
}
if (blue > red)
this.team = Team.Red;
else
this.team = Team.Blue;
}
}
}