private void Awake()
{
string type = typeof(T).ToString();
// Allows data to be kept over multiple sessions.
m_ResultSize = new Vector2Int(PlayerPrefs.GetInt(type + "_RESULTSIZE_X", 512), PlayerPrefs.GetInt(type + "_RESULTSIZE_Y", 512));
string[] boxes = PlayerPrefsUtil.GetStringArray(type + "_BOXKEYS", string.Empty);
foreach (string box in boxes)
{
string texturePath = PlayerPrefs.GetString(type + "_TEXPATH_" + box, string.Empty);
Texture2D texture = null;
if (texturePath != string.Empty)
{
Texture2D pathResult = AssetDatabase.LoadAssetAtPath <Texture2D>(texturePath);
if (pathResult != null)
{
texture = pathResult;
}
}
TextureColorContainer container = new TextureColorContainer(
PlayerPrefsUtil.GetBool(type + "_ISCOLOR_" + box, false),
texture,
PlayerPrefsUtil.GetColor(type + "_COLOR_" + box, Color.black));
m_ComponentBoxes.Add(box, container);
}
SetSaveableValues(PlayerPrefsUtil.GetFloatArray(type + "_SAVEABLES"));
}