void Awake()
{
// Setting up the references.
_animator = GetComponent<Animator>();
//playerMovement = GetComponent<PlayerMovement>();
_hash = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent<HashIDs>();
//sceneFadeInOut = GameObject.FindGameObjectWithTag(Tags.fader).GetComponent<SceneFadeInOut>();
_lastPlayerSighting = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent<LastPlayerSighting>();
}