void GiveDropToPlayer()
{
// Play the sound effect
playerCharacter.PlaySound(sndDropPickup);
// Now give them the drop
switch (itemDrop.DropType)
{
case ItemDropType.Winchesta:
GiveWeaponDropToPlayer(WeaponDirector.PlayerWeapon.Winchesta, 10);
break;
case ItemDropType.Shotgun:
GiveWeaponDropToPlayer(WeaponDirector.PlayerWeapon.Shotgun, 50);
break;
case ItemDropType.RocketLauncher:
GiveWeaponDropToPlayer(WeaponDirector.PlayerWeapon.RocketLauncher, 10);
break;
case ItemDropType.Ammo:
GiveAmmoDropToPlayer();
break;
case ItemDropType.CowboyHat:
case ItemDropType.EastwoodHat:
case ItemDropType.TenGallonHat:
GiveCowboyHatToPlayer();
break;
case ItemDropType.Bandana:
GiveMouthpieceToPlayer();
break;
}
}