public void CmdMakeMob()
{
Vector3 StartPos = Vector3.zero;
Vector3 EndPos = Vector3.zero;
GameObject colorGo = mobBlue;
if (pCommmon.GetTeam() == 1)
{
StartPos = DemoMgr.singleton.targetPosBlue.position;
EndPos = DemoMgr.singleton.targetPosRed.position;
colorGo = mobBlue;
}
else if (pCommmon.GetTeam() == 2)
{
StartPos = DemoMgr.singleton.targetPosRed.position;
EndPos = DemoMgr.singleton.targetPosBlue.position;
colorGo = mobRed;
}
GameObject mobGo = (GameObject)GameObject.Instantiate(colorGo, StartPos, Quaternion.identity);
NavMeshAgent nma = mobGo.GetComponent <NavMeshAgent>();
nma.destination = EndPos;
GameObject.Destroy(mobGo, 10.0f);
mobGo.GetComponent <MobServer>().InitData(pCommmon.GetTeam());
NetworkServer.Spawn(mobGo);
}