private void Attack()
{
float distance = Vector3.Distance(target.transform.position,
transform.position);
Vector3 dir = (target.transform.position - transform.position).normalized;
float direction = Vector3.Dot(dir, transform.forward);
Debug.Log(direction);
if (distance < 2.5f)
{
if (direction > 0)
{
EnemyHealth enemyHealth = (EnemyHealth)target.GetComponent("EnemyHealth");
enemyHealth.AdjustHealth(-10);
}
}
}