PhysicsObject.GetVelAtPoint C# (CSharp) Method

GetVelAtPoint() public method

Returns the speed of an object rotating around this object at the given point.
public GetVelAtPoint ( Vector3 point ) : Vector3
point Vector3
return Vector3
    public Vector3 GetVelAtPoint(Vector3 point)
    {
        // use the cross product, multiply by angularSpeed in radians
        Vector3 diff = point-transform.position;
        Vector3 result = Vector3.Cross(Vector3.forward, diff);
        // extra logic to prevent returning Vector3.zero (to preserve vector direction)
        return velocity + result*(Mathf.Abs(curAngularVelocity)>0.001f?curAngularVelocity:(float)1e-3)*Mathf.PI/180;
    }