PauseButton.Rule0 C# (CSharp) Method

Rule0() public method

public Rule0 ( float dt, World, world ) : void
dt float
world World,
return void
	public void Rule0(float dt, World world){ 
	switch (s0)
	{

	case -1:
	Texture = "PauseButton";
	Pressed = false;
	s0 = 3;
return;
	case 3:
	if(!(((UnityEngine.Input.GetMouseButtonDown(0)) && (IsPausePressed))))
	{

	s0 = 3;
return;	}else
	{

	goto case 2;	}
	case 2:
	Texture = "PauseButton_down";
	Pressed = true;
	s0 = 0;
return;
	case 0:
	count_down7 = 0.1f;
	goto case 1;
	case 1:
	if(((count_down7) > (0f)))
	{

	count_down7 = ((count_down7) - (dt));
	s0 = 1;
return;	}else
	{

	s0 = -1;
return;	}	
	default: return;}}