public void Rule0(float dt, World world){
switch (s0)
{
case -1:
Texture = "PauseButton";
Pressed = false;
s0 = 3;
return;
case 3:
if(!(((UnityEngine.Input.GetMouseButtonDown(0)) && (IsPausePressed))))
{
s0 = 3;
return; }else
{
goto case 2; }
case 2:
Texture = "PauseButton_down";
Pressed = true;
s0 = 0;
return;
case 0:
count_down7 = 0.1f;
goto case 1;
case 1:
if(((count_down7) > (0f)))
{
count_down7 = ((count_down7) - (dt));
s0 = 1;
return; }else
{
s0 = -1;
return; }
default: return;}}