public void RevertPatrol()
{
if(previousPatrolTarget.Length > 0){
patrolTarget = previousPatrolTarget;
//Debug.LogWarning("previousPatrolTarget: " +previousPatrolTarget[0]);
patrolSet = true;
setNewPatrol = false;
}else{
patrolSet = false;
setNewPatrol = false;
patrolPointsValid = false;
for(int x = 0; x < patrolTarget.Length; x++){
GameObject.Destroy(patrolMarkers[x]);
}
}
}