OneWay.OnTriggerExit2D C# (CSharp) Method

OnTriggerExit2D() private method

private OnTriggerExit2D ( Collider2D hit ) : void
hit UnityEngine.Collider2D
return void
    void OnTriggerExit2D(Collider2D hit)
    {
        Physics2D.IgnoreCollision (hit, transform.parent.gameObject.GetComponent<Collider2D>(), false);
    }