public String spawnOverNetwork(String prefabName, Vector3 pos)
{
GameObject.Find("CrateGUI").GetComponent <CrateGUI>().IncrementCrateCount();
GameObject temp = (GameObject)Network.Instantiate(Resources.Load(prefabName) as GameObject, pos, Quaternion.identity, 0);
ObjectManager.Register(temp, "" + temp.GetHashCode());
return("" + temp.GetHashCode());
}