public Node[] GetSpawnNodes()
{
var enemySpawnTileIndicies = objectManager.MapData.EnemySpawnTileIndicies;
var spawnNodes = new Node[enemySpawnTileIndicies.Length];
for (var x = 0; x < enemySpawnTileIndicies.Length; x++)
{
spawnNodes[x] = nodes[(int)enemySpawnTileIndicies[x].x, (int)enemySpawnTileIndicies[x].y];
}
return spawnNodes;
}