NewPlayer.OnTriggerExit2D C# (CSharp) Method

OnTriggerExit2D() private method

private OnTriggerExit2D ( Collider2D other ) : void
other UnityEngine.Collider2D
return void
    void OnTriggerExit2D(Collider2D other)
    {
        if (other.tag == "lever")
        {
            canPull = false;
        }
    }