NetworkManager.OnDestroy C# (CSharp) Method

OnDestroy() private method

private OnDestroy ( ) : void
return void
    private void OnDestroy()
    {
        OnUnLoad();
        SocketClient.OnRemove();
        Debug.Log("~NetworkManager was destroy");

        if (mLuaOnSocketDataFunc != null)
        {
            mLuaOnSocketDataFunc.Dispose();
            mLuaOnSocketDataFunc = null;
        }

        if (mLuaTable != null)
        {
            mLuaTable.Dispose();
            mLuaTable = null;
        }
    }

Usage Example

Example #1
0
 static public int OnDestroy(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         NetworkManager self = (NetworkManager)checkSelf(l);
         self.OnDestroy();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
All Usage Examples Of NetworkManager::OnDestroy