void Update()
{
bool showNow = (showTime > 0.0);
if(showTime > 0.0f) {
showTime -= Time.deltaTime;
}
if(nearLayer.active != showNow) {
nearLayer.active = showNow;
spinLayer.active = showNow;
}
if(showNow) {
nearLayer.transform.localScale = Vector3.one * Random.Range(0.7f,1.1f) * scaleBasis;
spinLayer.transform.localScale = Vector3.one * Random.Range(0.7f,1.1f) * scaleBasis;
spinLayer.transform.Rotate(0.0f,0.0f,Random.Range(-360.0f,360.0f));
}
}