void OnTriggerEnter()
{
switch (musicNum) {
case 1:
music1.GetComponent<SECTR_PointSource>().Play ();
hasMusic1Played = true;
//Debug.Log ("Playing Music for lvl 1");
break;
case 2:
music2.GetComponent<SECTR_PointSource>().Play ();
hasMusic2Played = true;
//Debug.Log ("Playing Music for lvl 2");
break;
case 3:
music3.GetComponent<SECTR_PointSource>().Play ();
hasMusic3Played = true;
//Debug.Log ("Playing Music for lvl 3");
break;
case 4:
music4.GetComponent<SECTR_PointSource>().Play ();
hasMusic4Played = true;
//Debug.Log ("Playing Music for lvl 4");
break;
}
}