void Update()
{
if (!isPaused)
{
if (wasPaused || Input.GetMouseButtonDown(0))
{
Cursor.SetCursor(cursorDownTexture, new Vector2(13, 13), CursorMode.Auto);
}
if (Input.GetMouseButtonUp(0))
{
Cursor.SetCursor(cursorTexture, new Vector2(13, 13), CursorMode.Auto);
}
wasPaused = false;
}
else if (!wasPaused)
{
Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto);
wasPaused = true;
}
}