Mario.OnTriggerEnter C# (CSharp) Method

OnTriggerEnter() public method

public OnTriggerEnter ( Collider other ) : void
other Collider
return void
    void OnTriggerEnter(Collider other)
    {
        if (other.gameObject.tag == "Boundary")
        {
            rigidbody.velocity = Vector3.zero;
            this.gameObject.GetComponent<BaseAbility>().health = 10;
            this.gameObject.GetComponent<BaseAbility>().baseKB = 10;
            this.gameObject.transform.position = spawner.transform.position;
            counter++;
        }
        if (other.gameObject.tag == "Side")
        {
            transform.Translate(0, 10, 0);
        }
    }