public static GetLowerBorder ( float y ) : int | ||
y | float | |
return | int |
public static int GetLowerBorder(float y)
{
return Mathf.FloorToInt (y);
}
private ICollection <Vec2> GetPotentialTiles(Vec2 point, Vector2 normal) { List <Vec2> tiles = new List <Vec2> (); for (int i = 1; i <= extra; i++) { Vector2 newPoint = new Vector2(point.x, point.y) + normal * i; tiles.Add(new Vec2(MapUtil.GetLeftBorder(newPoint.x), MapUtil.GetLowerBorder(newPoint.y))); } return(tiles); }