MapEditor.CollidedFaceAt C# (CSharp) Method

CollidedFaceAt() private method

private CollidedFaceAt ( Vector3 cp, TileBounds, b ) : Neighbors,
cp Vector3
b TileBounds,
return Neighbors,
    Neighbors CollidedFaceAt(Vector3 cp, TileBounds b)
    {
        Vector3 collisionPoint = cp - b.center;
        Vector3 sz = b.size;
        Neighbors collidedFace = Neighbors.None;
        if(Roughly(collisionPoint.x, sz.x/2)) {
            collidedFace = Neighbors.BackRight;
        } else if(Roughly(collisionPoint.x, -sz.x/2)) {
            collidedFace = Neighbors.FrontLeft;
        } else if(Roughly(collisionPoint.z, sz.z/2)) {
            collidedFace = Neighbors.BackLeft;
        } else if(Roughly(collisionPoint.z, -sz.z/2)) {
            collidedFace = Neighbors.FrontRight;
        } else if(collisionPoint.y < 0) {
            collidedFace = Neighbors.Bottom;
        } else {
            collidedFace = Neighbors.Top;
        }
        return collidedFace;
    }