MBEditor.DoAnchorGUI C# (CSharp) Method

DoAnchorGUI() private method

private DoAnchorGUI ( ) : void
return void
    void DoAnchorGUI()
    {
        MBAnchor anc = SelectedObject as MBAnchor;

        mDetailScroll = EditorGUILayout.BeginScrollView(mDetailScroll);
        // GENERAL SECTION
        EditorGUILayout.BeginVertical(GUI.skin.GetStyle("Box"));
        if (DoSectionHeader("General Settings", mColHeader, true)) {
            EditorGUILayout.BeginHorizontal();
            string tempname = MBGUI.DoTextField("Name", "", SelectedObject.name);
            if (MBGUI.HasChanged) SelectedObject.name = tempname;
            EditorGUILayout.EndHorizontal();
            anc.PoolingEnabled = MBGUI.DoToggle("Enable Pooling", "Use this anchor as an pooling manager?", anc.PoolingEnabled);
            if (anc.PoolingEnabled) {
                if (DoSectionHeader("Pooling Manager", mColHeader, true)) {
                    MBGUI.DoLabel("NOTE: The first child is used as the pool source, so it must be an emitter!", 400, true);
                    EditorGUILayout.BeginHorizontal();
                        anc.MinPoolSize = MBGUI.DoIntField("Min Pool Size", "Minimum stock size", anc.MinPoolSize);
                        anc.MaxPoolSize = MBGUI.DoIntField("Max Pool Size", "Max stock size", anc.MaxPoolSize);
                        anc.OnMaxPoolSize = (MBAnchorPoolExceededMode)MBGUI.DoEnumField("On Max PoolSize", "Behaviour if max. pool size exceeds", anc.OnMaxPoolSize);
                    EditorGUILayout.EndHorizontal();
                    EditorGUILayout.BeginHorizontal();
                        anc.AllocationBlockSize = MBGUI.DoIntField("Alloc Block Size", "Items processed at once when the pool needs to grow/shrink", anc.AllocationBlockSize);
                        anc.AutoDespawn = MBGUI.DoToggle("Auto Despawn", "Despawn emitters automatically when they stops playing", anc.AutoDespawn);
                    EditorGUILayout.EndHorizontal();
                    EditorGUILayout.BeginHorizontal();
                        anc.AutoCull = MBGUI.DoToggle("Auto Culling", "Cull items automatically", anc.AutoCull);
                        anc.CullingSpeed = MBGUI.DoFloatField("Culling Speed", "Time between culls in seconds", anc.CullingSpeed);
                    EditorGUILayout.EndHorizontal();
                }
            }
        }
        EditorGUILayout.EndVertical();
        EditorGUILayout.EndScrollView();
    }