void Update()
{
if (isServer)
{
this.items.Items.Ent.Life -= Time.deltaTime;
if (this.items.Quantity == this.items.Items.Size && this.items.Items.Ent.Prefab.GetComponent<SphereCollider>().enabled)
this.items.Items.Ent.Prefab.GetComponent<SphereCollider>().enabled = false;
}
}