public void SetSmoothing(Smoothing s)
{
smoothing = s;
switch(s){
case Smoothing.Noisiest:
winWidth = 1024;
break;
case Smoothing.Noisier:
winWidth = 1024*2;
break;
case Smoothing.Normal:
winWidth = 1024*4;
break;
case Smoothing.Smoother:
winWidth = 1024*8;
break;
case Smoothing.Smoothest:
winWidth = 1024*16;
break;
}
samples = new float[winWidth];
}