private WallTex ParseWallTex(string name, Tokenizer levelTokens, bool trailing)
{
levelTokens.EnsureNextToken(name);
WallTex tex = new WallTex();
tex.Texture = levelTokens.RequireNextInt();
tex.ShiftX = levelTokens.RequireNextFloat();
tex.ShiftY = levelTokens.RequireNextFloat();
if (trailing) {
levelTokens.RequireNextInt();
}
return tex;
}