/// <summary>
/// gets color texture image from Kinect RGB camera
/// </summary>
/// <returns>RGB image</returns>
// public Texture2D GetTextureImage() {
//
// return this.texture;
// }
/// <summary>
/// gets depth data from Kinect depth camera
/// </summary>
/// <returns>2D array of pixel depths as bytes</returns>
/// <remarks>depth[x=0][y=0] corresponds to top-left corner of image</remarks>
// public short[][] GetDepthData() {
//
// return this.depth;
// }
/// <summary>
/// returns current Kinect camera angle from horizontal
/// </summary>
/// <returns>camera angle from horizontal</returns>
public float GetCameraAngle()
{
float cameraAngle = 0;
KinectWrapper.GetCameraAngle(ref cameraAngle);
return(cameraAngle);
}