IntVector2.ToString C# (CSharp) Method

ToString() public method

public ToString ( ) : string
return string
	public override string ToString() {
		return string.Format("[IntVector2: x={0}, y={1}]", x, y);
	}
	

Usage Example

        static public void CreateArray()
        {
            CacheSortingLayers();

            List <GameObject> GameObjects = new List <GameObject>();

            Self.m_TilemapSize = new IntVector2(0, 0);

            GameObjects.AddRange(GameObject.FindGameObjectsWithTag("GameTile").OrderBy(gameObject => GetSortingLayerOrder(gameObject.GetComponent <SpriteRenderer>().sortingLayerName)).ToList());

            int LowestX = 0, HighestX = 0;
            int LowestY = 0, HighestY = 0;

            foreach (GameObject gameObject in GameObjects)
            {
                Vector3 <int> ObjectGridPosition = new Vector3 <int>((int)GetGridPosition(gameObject.transform.position).x, (int)GetGridPosition(gameObject.transform.position).y, 0);

                if (ObjectGridPosition.x < LowestX)
                {
                    LowestX = ObjectGridPosition.x;
                }
                if (ObjectGridPosition.x > HighestX)
                {
                    HighestX = ObjectGridPosition.x;
                }

                if (ObjectGridPosition.y < LowestY)
                {
                    LowestY = ObjectGridPosition.y;
                }
                if (ObjectGridPosition.y > HighestY)
                {
                    HighestY = ObjectGridPosition.y;
                }
            }
            Self.m_TilemapOffset = new IntVector2(LowestX, LowestY);
            Self.m_TilemapSize   = new IntVector2(Math.Abs(HighestX - LowestX) + 1, Math.Abs(HighestY - LowestY) + 1);

            Self.m_Tiles = new Dictionary <string, List <GameObject> >();
            foreach (GameObject gameObject in GameObjects)
            {
                IntVector2 ArrayIndex = GetArrayIndex(gameObject);
                if (!Self.m_Tiles.ContainsKey(ArrayIndex.ToString()))
                {
                    Self.m_Tiles[ArrayIndex.ToString()] = new List <GameObject>();
                }

                Self.m_Tiles[ArrayIndex.ToString()].Add(gameObject);
            }
        }
All Usage Examples Of IntVector2::ToString