Hitable.OnTriggerEnter2D C# (CSharp) Method

OnTriggerEnter2D() public method

public OnTriggerEnter2D ( Collider2D other ) : void
other UnityEngine.Collider2D
return void
    void OnTriggerEnter2D(Collider2D other)
    {
        if (hits==null || keepAlive) return;
        foreach (System.Type t in hits){
            if (other.GetComponent(t) != null) {
                if (destroyOnHit) Destroy(destroyOnHit);
                else Destroy(gameObject);break;
            }
        }
    }