public void AddText(string text)
{
/*if (_isInit)
{
GameObject go;
if (_texts.Count < _maxText)
{
go = GameObject.Instantiate<GameObject>(_textGO.transform.GetChild(0).gameObject);
go.SetActive(true);
go.AddComponent<Text>();
_content.GetComponent<RectTransform>().sizeDelta += new Vector2(0,20);
go.transform.SetParent(_textGO.transform);
}
else
{
go = _texts.Dequeue();
}
Text textComponent = go.GetComponent<Text>();
textComponent.text = text;
go.GetComponent<RectTransform>().localPosition = new Vector3(0, _lastYPosition, 0);
_texts.Enqueue(go);
_textGO.transform.position -= new Vector3(0, 20, 0);
_lastYPosition += 20;
_content.GetComponent<RectTransform>().localPosition = Vector3.zero;
}*/
}
}