private void initializeIfNecessary()
{
//???
//gameObject.SetActive(true);
_isAlive = true;
//LinkedList<Medium> mediums = ReactionEngine.get ().getMediumList();
_medium = ReactionEngine.getMediumFromId(1, ReactionEngine.get ().getMediumList());
_maxMediumEnergy = _medium.getMaxEnergy();
_energy = _medium.getEnergy()/_maxMediumEnergy;
}