void Update ()
{
if (photonView.isMine)
{
timer -= Time.deltaTime;
if (timer <= 0)
{
Instantiate(Resources.Load(explosion), transform.position, Quaternion.identity);
}
}
else
{
transform.position = Vector3.Lerp(transform.position, realPosition, 0.1f);
transform.rotation = Quaternion.Lerp(transform.rotation, realRotation, 0.1f);
}
}