GameManager.GetPlayer C# (CSharp) Method

GetPlayer() public static method

public static GetPlayer ( string _playerID ) : Player
_playerID string
return Player
    public static Player GetPlayer(string _playerID)
    {
        return players[_playerID];
    }

Usage Example

    public override void OnEnter(GameManager gameManager)
    {
        GUIManager guiManager = gameManager.GetGUIManager();
        guiManager.ShowActions();
        guiManager.ShowMoveSelectCountdown();
        guiManager.SetMoveSelectCountdownMinMax(0, turnDuration);
        guiManager.SetMoveSelectCountdownValue(turnDuration);
        guiManager.HideStatusPanel();
        gameManager.ShowTargetingIndicator();
        timeElapsed = turnDuration;

        // Move the camera back into place.
        gameCamera.GetComponent<CameraMoves>().MoveAndLook(startCameraPosition, gameManager.GetPlayer().transform.position, 2.0f);

        bool autoSelectPlayerTarget = (gameManager.GetPlayerTarget() == null); // Decided whether auto-select a target if the player hasn't selected any

        // Pick random actions for the non-player combatants.
        List<GameObject> actors = gameManager.GetActiveCombatants();
        if (actors.Count > 1) {
            foreach (GameObject actor in actors) {
                // We don't need to pick an action for the player automatically.
                if (actor.CompareTag("Player")) {
                    continue;
                }

                // Auto-select the first available enemy as the player's target.
                if (autoSelectPlayerTarget) {
                    gameManager.OnCombatantSelect(actor);
                    autoSelectPlayerTarget = false;
                }

                CombatantActions combatant = actor.GetComponent<CombatantActions>();

                // Choose a target.

                // Make sure the combatant doesn't target itself.
                List<int> possibleTargets = new List<int>();
                for (int i = 0; i < actors.Count; i++) {
                    if (actors[i] != actor) {
                        possibleTargets.Add(i);
                    }
                }

                int targetIndex = Random.Range(0, possibleTargets.Count);
                GameObject target = actors[possibleTargets[targetIndex]];
                combatant.SetTarget(target);

                // Pick the action.
                int randAction = Random.Range(0, combatant.GetActionCount());
                CombatantAction action = combatant.GetAction(randAction);
                gameManager.QueueAction(action);
            }
        }

        gameManager.UnsetSelectedAction();
        gameManager.GetPlayer().GetComponent<CombatantActions>().SelectedAction = null;
    }
All Usage Examples Of GameManager::GetPlayer