public void Draw(Game1 game, LocalPlayer player)
{
if (Type == 0)
{
DrawModel(game, model, player, Position, Rotation, 1, Vector3.One * Growth * 3, game.Loader.Fresnel2, new Vector3(0.2f, 0.4f, 0.8f) * (3 - Growth * 1.5f));
}
if (Type == 2)
{
game.FindLights(Position, 100, false, true, bounders);
NewDrawList = game.ReturnLightList;
NewDrawNumb = game.ReturnLightNumb;
game.Draw(model, player, Position, Rotation, 1, new Vector3(0.5f, 0.5f, 0.5f), NewDrawNumb, NewDrawList, Vector2.One, DepthStencilState.Default, Vector3.One);
}
}