public Form1()
{
InitializeComponent();
SetAnimation();
//ConnectToServer();
//gamestate = GameState.GAME;
myTimer.Tick += new EventHandler(GameDraw);
myTimer.Interval = 25;
myTimer.Start();
controlTimer.Tick += new EventHandler(GameControlReset);
controlTimer.Interval = 500;
myplayerTimer.Tick += new EventHandler(PlayerStateReset);
myplayerTimer.Interval = 5000;
FPU = new FrameProcessor();
FPU.Reset();
IFormatter formatter = new BinaryFormatter();
FileStream fs = new FileStream("../../hist.dat", FileMode.Open);
HistSerial hs = (HistSerial)formatter.Deserialize(fs);
hist = hs.hist;
FPU.SetHist(hist);
}