public static void Main(string[] args)
{
for (int i = 0; i < 2; i ++) {
stuffILeak.Add (new object());
}
for (int i = 0; i < 5; i ++) {
stuffILeak.Add (new byte[100]);
}
stuffILeak.Add (Activator.CreateInstance (typeof (Foo)));
MonoGC.Poker.GenerateHeapDump ();
}