public void Start()
{
movement = gameObject.GetComponent<PlayerMovement>();
myPlayerName = playername;
movement.playerModel(activeChar);
firingHandler = gameObject.GetComponent<FiringHandler>();
firingHandler.playerModel(activeChar);
if (Network.isServer)
{
playerNames = new string[Server.numberOfPlayers() + 1];
networkView.RPC("instantiatePlayerNames", RPCMode.AllBuffered, Server.numberOfPlayers() + 1);
playerFlags = new string[Server.numberOfPlayers() + 1];
networkView.RPC("instantiatePlayerFlags", RPCMode.AllBuffered, Server.numberOfPlayers() + 1);
}
}