public void activate()
{
// Set parent to parentTransform
transform.SetParent (parentTransform);
// Make gameObject Active
transform.gameObject.SetActive (true);
// Activate children, and turn their colliders off
foreach(Transform child in childrenTransforms)
{
child.GetComponent<FarmObject>().activate();
child.GetComponent<Collider>().enabled = false;
}
}